It actually wasn’t nearly as difficult as I had first thought it would be, and if anything it was pretty low-stakes compared to designing something like a class. However, I’ve made a couple of homebrew races and subraces before for our homebrew setting. I definitely enjoy doing it, but the majority of what I create are magical items. I’ve even shown off an item I designed on the site before. I’ve dabbled in homebrewing stuff for my own games quite a few times. Balance is important, but the real test of a successful homebrew is if everyone at the table has fun with it. The game is open-ended by design and is pretty easy to work with for those that want to create new content for it.
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